
Speaking of cornering, drifting gives off shades of Heat in that it’s more of a battle than a well-integrated feature in Unbound. Compared to other racing games on the market though, there are still moments where cars in Unbound can feel a bit stiff and sluggish, particularly when cornering. Compared to previous entries in the Need For Speed series like Heat, Unbound does manage to feel like a half-step in the right direction.

The first thing you’ll notice when driving around in Need For Speed Unbound is the way the game’s vehicles handle. Pedal mostly to the metal © Criterion Games While there are a number of improvements from Need for Speed predecessors like Heat, there are also several detractors noticeable enough to make one feel the need to pause and reassess before committing to a full purchase.

Need for Speed Unbound raced quietly and unobtrusively towards its December 2 release date and jumping in, the game feels as inconspicuous and wholly unremarkable as its initial launch.
